Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Sunday, February 25, 2018

Holy Eucharist Bingo



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.





Holy Eucharist Bingo- Students play regular bingo, but they answer questions about the Holy Eucharist.

Directions: Students play regular bingo, but they answer questions about the Holy Eucharist. The teacher asks one student at a time a question from the list. The student answers the question and the class looks for the word(s) on their bingo card. The first student who gets five in a row (up, down, across, or diagonal) on their bingo card first, wins. You can play in teams or individually. (The teacher can give the students some hints to help them answer the questions correctly if needed.)



Friday, February 23, 2018

Green With Envy (file folder game)





10th Commandment: You shall not covet your neighbor’s goods. (Catholic version of the 10th Commandment.)

Introduction: Coveting means wanting something really bad. It includes jealousy, but also taking things from other people, or ruining them so they can’t have them. We can do this with people—have you ever heard people say, “He’s my friend, he can’t be yours!” Or with property—for example, you might be angry at your brother and don’t want him to have the last cookie, so you eat it or hide it on him. Coveting is a way of being mean. It starts in our thoughts when we judge others. We think about things we can’t have, or that we think others shouldn’t have and then sooner or later, we act on these thoughts.


This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


Green With Envy: A game that helps children to recognize what coveting is and identify ways of how to keep the 10th Commandment.




Directions: Put question cards and tokens in small baskets near the game board. Place your markers on START. Roll the die and move that many spaces. Follow the directions on the space you land on. If the space has a “Green with Envy” on it, the player to your right draws a card and reads it out loud (if they cannot read, someone else will read it for them). On each card is a situation that the player must identify whether or not it is breaking the 10th commandment. If they player is correct, they move ahead 1 space. If the player is incorrect, they stay where they are and receive a “Green With Envy” token. When a player lands on a “Do Not Envy” space, the player will name a way to keep the 10th commandment. (Example: My neighbor is very wealthy, but I am thankful that I can pay my bills.) When his/her answer states a way not to covet (want what someone else has) the player may lose one of their tokens and place it in back into the basket. Players will feel good knowing how not to be envious which leads to getting rid of a “Green With Envy” token. If the player cannot state a way not to covet, they move back one space. Players move around the board to FINISH. The player with the least “Green With Envy” tokens at the end of the game is the winner.


Green With Envy Game- Directions, Game Board, Question Cards, Tokens



Thursday, February 22, 2018

Good Shepherd: Sheep Memory Game



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.









Sheep Memory Game- Make 2 copies of game cards and have the students match the sheep. (All graphics/images/clipart etc. used on this game are not my own and are from various internet sources.)









Wednesday, February 21, 2018

The Good Shepherd File Folder Game



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.






The Good Shepherd File Folder Game- The objective of the game is to find the most lost sheep. Place the sheep cards face up on the game board on the big sheep. Set an egg timer for a specified time. Place your markers on "START”. Roll the die and move that many spaces. If you land on a sheep that says “FOUND”, take 1 sheep card from the pile. If you land on a sheep that says “LOST”, return 1 sheep card to the pile. Players must collect as many lost sheep as they can as they move around the board. Note that the board is set up so you can move around it many times. The game is over when the egg timer goes off. Whoever has the most lost sheep, wins.









Tuesday, February 20, 2018

The Good Samaritan File Folder Game




This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.





The Good Samaritan: Work your way around the board and the first player to FINISH is the winner.


The Good Samaritan Game- Directions, Game Board



Monday, February 19, 2018

How Rude! (Good Manners Game)



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted.


How Rude! is based on the game Blunders.




How Rude! For 2 Players or in Teams. Recommended for ages 8 and up.

A fun and exciting way to review what is considered rude behavior in today’s society. The game includes 6 types of interactive game cards: multiple choice, scenario, true/false, reward for good manners, charades, and consequences for bad manners. Players or teams roll the dice and move that many spaces on the board. Whichever color is on the space you land on indicates the color card that will be used. The player to your left will read the card aloud to you and you will try to answer correctly. If you answer your question correctly, you may stay where you are. If you are not correct, everyone says, “How Rude!” and you move back to where you were. The first player or team to get to the “FINISH,” square first is the WINNER!



Need:

336 Game Cards (56 of each color)
Dice
Game Board
Pawns



Introduction: Do unto others as you would have them do unto you. What does this mean? It means we should treat others the same way you want them to treat you. That is easier said than done. Do you respect everyone and treat them kindly at all times? During our daily contact with others we can show compassion and generosity by treating them with respect and courtesy. This dignified and respectable behavior that we give to others is part of what Jesus was talking about. Try your best to treat others as you would like to be treated and you will find that it will help you so much in everyday life with getting along with others.


Play:

• Roll the dice and move that many spaces on the board. Whichever color is on the space you land on indicates the color card that will be used. The player to your left will read the card aloud to you and you will try to answer correctly. If you answer your question correctly, you may stay where you are. If you are not correct, everyone says, “How Rude!” and you move back to where you were. On Oops cards the question is read and then everyone says, “How Rude!” Read the consequences and follow the directions on the card. After a card is used it is place on the bottom of the correct pile.


Types of Cards:

• Acting (purple cards)- Follow the directions on the card and act out the words or actions that you should do. You must get another player or team member to correctly guess what you are trying to act out. If the players guess correctly, you stay where you are. If they do not guess correctly, you go back to where you were.

• Good Job (blue cards)- You receive a reward for your good manners. You get to move ahead extra spaces!

• Multiple Choice (green cards)- Choose the best answer from the list of choices.

• Oops (yellow cards)- Your bad manners have consequences. Read the question on the card and then everyone says, “How Rude!” Read the Consequences and follow the directions.

• Scenario (orange cards)- Tell the other players what you think is the correct response. Let the other player(s) or team(s) determine if your answer is close enough to the correct answer.

• True/False (pink cards)- Decide whether the statement is true or false.


Winning the Game:

The first player or team to get to the “FINISH,” square first is the WINNER! You do not have to land there by exact count.



How Rude! Game- Directions, Game Board, Acting Game Cards, Good Job Game Cards, Multiple Choice Game Cards, Oops Game Cards, Scenario Game Cards, True or False Game Cards



Friday, February 16, 2018

The Golden Rule File Folder Game




This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.



The Golden Rule File Folder Game: This game helps promote why someone would use proper manners and etiquette in our daily lives.






Introduction: Do unto others as you would have them do unto you. What does this mean? It means we should treat others the same way you want them to treat you. That is easier said than done. Do you respect everyone and treat them kindly at all times? During our daily contact with others we can show compassion and generosity by treating them with respect and courtesy. This dignified and respectable behavior that we give to others is part of what Jesus was talking about. Try your best to treat others as you would like to be treated and you will find that it will help you so much in everyday life with getting a long with others.



Directions: Put the colored Game Cards in two different small baskets and set near the game board. Place your markers at START. Roll the die and move that many spaces. Follow the directions on the space you land on. If the space has a Roll Play activity on it, perform it to the best of your ability. If needed, the teacher will help you understand what to do and coach you how to do it correctly. If the space has True or False or P’s & Q’s on it, draw the corresponding card and read it out loud. Answer the question to the best of your ability (the teacher can coach the student if necessary).


The Golden Rule Game- Directions, Game Board, True or False Cards, P’s & Q’s Cards



Thursday, February 15, 2018

Gloria File Folder Game



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted.

Gloria File Folder Game is a simple board game with the straightforward objective of racing the player's 4 pawns from start to finish with dice throws. Similar to the brand-name board "Sorry!" marketed by Parker Brothers, Gloria (Ludo) shares similarities with the game Pachisi (or Parcheesi), which in turn originated in 6th century India (from fun-free-party-games.com)



Gloria File Folder Game: Players race against other players in advancing his/her 4 playing pawns from start to finish by answering questions about Gloria and with successful die rolls. Each player has four specifically-designated finishing positions. The winner is the first player to successfully rest his 4 pawns on his designated finishing space. This game can be played individually or in teams.




*This game is in accordance with the new Roman Missal that was implemented on November 27, 2011.


What's Needed:

• 2 - 4 Players (or players can be in teams)
• Game Board
• 8 - 16 playing pieces (pawns) in 2 - 4 colors (4 per color)
• 1 - die


About the Game Board:

The game board is laid-out as a "Cross" (having 4 arms). Each arm contains 4 colored "resting spaces" -- also called Home Spaces, which are the destination spaces for a player. These home spaces are bordered by the spaces along which the pawns are intended to travel. At each corner of the board are the 4 colored Starting Zones, where each player's pawns sit at the start of the game awaiting entry into the game board proper. A successful die throw of 6 is required for a pawn to jump from the starting zone onto the starting square. Lastly, the single colored space between the Starting Zone and the Home Spaces is the Starting Space where each pawn starts its journey toward the Home Spaces.


Set Up: This game can be played individually or in teams. Each player gets 4 pawns of the same color. Players put all 4 of their pawns resting in the Starting Zones located at the 4 corners of the game board. Next, shuffle the deck and place it face down in a small basket near the game board. Put an empty basket nearby for the discards. Players choose who will go first and then game play goes clockwise. Players can roll the die and have the person with the highest number go first.


Moving Pawns:

The playing pieces are meant to travel in a clockwise direction along the cross-shaped. Each playing piece is required to travel 1 full rotation around the game board before it can move into the player's Home Spaces. A die throw is used to determine the number of spaces by which pawns may advance.


At Start of Play: The game begins with each player's 4 pawns resting in the Starting Zones located at the 4 corners of the game board. Players take turns answering questions (the first person to their left reads the card). Players must answer a question correctly to roll the die. In order place your pawn on the Game Board a player needs to roll to exit the Starting Zone and enter the game board proper, a player needs to roll a 6. On a successful throw of 6, the player then places a pawn at the colored Starting Space.

The 4 colored Starting Zones are located in the same place. The single Starting Space is designated as the tail end of the colored Arrow pointing towards the center.


Moving One's Pawns:

The player has choices: Provided the player rolls enough sixes, he can have all four pawns in play. Thereafter, he can choose to move any of his pawns on any valid die roll. Conditions for valid moves:

* The destination space should be empty, or,
* The destination space is occupied by another player's pawn. If so, this pawn is "Captured" and gets sent back to its Starting Zone.

Capturing Pawns: Landing one's pawn on a space occupied by another player "Captures" the opponent's pawn. The captured pawn is then returned to its Starting Zone, where it must remain until a successful die throw of 6 makes it possible to be returned to the game board.

Forced Pass: A player is forced to pass his turn if his die roll results in no legal moves. If the only way to complete a move would result in a player capturing himself, the pawns remains in place and the player loses his or her turn.

Landing on the Home Spaces: A player needs an exact die roll in order to land on a vacant home space. Pawns that are already resting on home spaces can no longer be moved.

The game board is laid out as a "Cross" (having 4 arms). The Home Space is the exact center of the game board, which means all 4 pawns must reach the colored "Arrow tip" by means of an exact die roll.


Rule Variations for Faster Games:

*Throwing Multiple Dice: To make a game proceed faster, each player can roll 2-3 dice at the start of the game and keep throwing multiple dice each turn until he rolls a 6. He then uses the results of the multiple dice throw to move his piece. In subsequent turns, the player should only roll 1 die to move.

For example, if a player rolls "6-1-2", he can place 1 pawn on the Starting Space, then move it 1, then 2 places on the game board. Thereafter, he can only roll 1 die each turn, and must roll a 6 before he can place any other pawn at the Starting Space. On the other hand, if the player rolls "4-4-2", then all his pawns remain in the Starting Zone, forcing the player to pass his turn. On his subsequent turns, he can throw 3 dice until he gets a 6, thereby allowing him to place a pawn on the game board proper. Thereafter, he should throw only 1 die.

*Rolling Sixes: Under this rule, a player is allowed to roll again whenever he rolls a six. This way, a truly lucky player can have all four pawns advancing toward his Home Zone in record time.



*Pawns can be coins, colored buttons, game pieces from other games, fish rocks for the bottom of aquariums, craft foam cut into shapes, etc. You can paint small objects such as rocks, small plastic tops or caps, etc. You can also buy pawns at game stores.



Gloria Game- Directions, Game Board, and Game Cards



Tuesday, February 13, 2018

Fruit of the Holy Spirit Bean Bag Toss





*This game is an adaptation from confessionofahomeschooler.blogspot.com


Use a 12 hole cupcake baking pan and write the 12 fruits of the Holy Spirit on blank label stickers and put one in each of the holes. Have the students take turns standing behind a chair tossing bean bags into the holes in the order from CCC 1832: charity, joy, peace, patience, kindness, goodness, generosity, gentleness, faithfulness, modesty, self control, chastity. The first student or team to complete the list in the correct order wins.

*For an added challenge you can have the players define the word or give an example of what it means.

*TIP: If you don't have time to sew a bean bag, pour beans into an old sock, knot the open end, and turn down the cuff.



Monday, February 12, 2018

Fruits of the Holy Spirit (file folder game)



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


Fruits of the Holy Spirit (Catholic) CCC 1832: Spin the spinner and follow the directions. If you spin “Leader’s Space” you may change places with the leader and put his marker where you were. Make your way around the board answering questions about the fruits of the Holy Spirit. The first player to FINISH wins.




Fruits of the Holy Spirit (Catholic) Game CCC 1832- Directions, Game Board, Game Cards, Spinner



Friday, February 9, 2018

I’m Sorry (file folder game)



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.




I’m Sorry: As players move around the game board, they are given fictitious situations in which they have done something wrong. The player must then apologize to the person to his/her left for the situation on their card and they must be specific with their apology. They must say something like, “I’m sorry I took your video game,” instead of “I’m sorry.” The player that they apologized to must then say, “I forgive you.” Teaching children to apologize and to seek forgiveness from family and friends will encourage them to do so with God. The player then must also say what they should do to correct their mistake and/or what consequences should happen to them so they will learn to take responsibility for their actions. If the player apologizes correctly for the situation they receive a token. If a player lands on “Lose 1 Token” they must forfeit one token. The player at the end of the game who has the most tokens wins.


I’m Sorry Game- Directions, Game Board, Game Cards, Tokens



Thursday, February 8, 2018

The Fiery Furnace (game)





This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


The Fiery Furnace: Answer questions correctly about the Bible story and receive a flame token. Land on a “Take A Flame”, you can take a flame token from any player. If you land on “Lose A Flame”, you must return a flame token. If you land on “Give A Flame Away”, you must give one of your flame tokens to a player. Players work their way around the board and try to collect flame tokens. The first player to collect 7 flame tokens (to represent King Nebuchadnezzar ordered the furnace to be heated seven times more than usual) wins.


Fiery Furnace Game- Directions, Game Board, Question Cards, Tokens



Wednesday, February 7, 2018

Faith of a Mustard Seed File Folder Game





This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


Faith of a Mustard Seed File Folder Game- Do you have faith in Jesus? It takes a little and God will make it grow big just like a mustard seed. How much faith do you have? Be the first to the top of the mustard tree plant and win.



Tuesday, February 6, 2018

The Emotions Game



A friend wanted an Emotions Game so I came up with one based on this game. I made a Christian version of this board game for CCD/Sunday School and I hope it is useful for younger students.


This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.



The Emotions Game:

Introduction: You need to think before you say or do things because you may hurt someone's feelings. Remember what Jesus said, “You shall love your neighbor as yourself.” Matthew 22:39

How can we show that we love God and our neighbor? We should do what God asks of us to show that we love him. How can we love our neighbor? God wants us to help others and to care about them and we should treat others how we would like to be treated.

Review the emotions with your students (happy, angry, bored, ashamed, scared, anxious/nervous, sad, surprised, confused, and embarrassed). Discuss when and how we express each emotion. Example: How does someone look when they are sad? (Discuss. Have the students point to the sad face on the game board and make a sad face.) When can someone be said? (Discuss). What should we do when we see someone sad? (Discuss).

We should be aware of how people feel and help them when needed.

*This game can be used for many different things (introduction wise).
Jesus loves me when I'm . . . sad, happy, etc.
Jesus is with me when I feel . . .
I should pray when I feel . . .





Place your markers at START. Roll the die and move that many spaces. Follow the directions on the space you land on. If the space has LISTEN on it, the teacher will read you a phrase (with matching emotional inflection and facial expression) and you must identify what emotion is depicted. If you land on MAKE A FACE, you must make a face that shows one of the emotions (happy, angry, bored, ashamed, scared, anxious/nervous, sad, surprised, confused, or embarrassed) and the other players will guess what emotion it is. If you land on a THINK space, the teacher will read a situation and you will have to identify how you would feel if that happened to you.

Give the children emotion stickers and/or stamp smiley faces on the back of their hands for trying or doing well.

Continue game as time permits or until the children’s attention wanes.

NOTE: There are also emotion cards with the pictures of the emotions on them that you can use to help discuss things or you can play Memory with them. If the children do not want to say the emotion during the game, they can hold up one of the cards to answer the questions.



The Emotions Game- Directions, Emotion Cards, Game Board, Listen List, Think List



Monday, January 22, 2018

Electing A Pope (file folder game)



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


Electing A Pope is based on the race game Tabula (from boardgamesoftheworld.com) which was played by the Romans and ancient Greeks. It is believed to be the ancestor of backgammon and is derived from an older Roman game called Ludus Duodecim Scriptorum, the game of twelve lines. The Emperor Claudius (45 AD) was very fond of game and had a board attached to his chariot. The Emperor Zeno (circa 450 AD) wrote a book about the game and became famous for a disastrous throw which caused him to go from a strong position to a very weak one.




Electing A Pope: For 2 Players or 2 Teams

The idea is to answer questions about electing a pope so you can move your stones around the board. The goal is to move each stone along the 24-square path from the beginning to the end and remove the stone from the board. If the stone of one player lands on a square occupied by the stone of the opponent, the opponent’s stone is removed from the board and must start again. If a player has two or more pieces on a space the pieces on it cannot be captured. An exact throw is needed to remove a piece from the board. The winner is the player who removes all their stones from the board first.


Need:

15 playing pieces for each player (example: 15 blue and 15 red)
3 dice
Question Cards
Game Board


Set Up: This game can be played with 2 players or 2 teams. Shuffle the deck and place it face down in a small basket near the game board. Put an empty basket nearby for the discards.


Rules:

Electing A Pope is played by two players on a board of 24 spaces which are in Roman numerals. Each player starts the game with 15 playing pieces (they all are a different color than the other player). All pieces enter at square 1 and travel counterclockwise. The game is played with three dice.

The starting player may be decided with the flip of a coin or by rolling the highest number with one die. The opponents make their moves by turns. To make a possible move you must answer a question (the other player draws a card and reads you the question) about electing a pope. If you are correct you may roll the dice and move one or some of your pieces (depending on what you roll). If you do not answer the question correctly, your turn is over.

The players take turns to throw three six-sided dice. The throw can be shared between pieces. For example, a throw of 2, 3, 4 could be used to move one piece by 9, two pieces by 5 and 4 (or 6 and 3 or 7 and 2), or three pieces by 2, 3 and 4. If a player lands on a space occupied by an opponent’s piece the opponent’s piece is removed from the board and must start again. If a player has two or more pieces on a space the pieces on it cannot be captured. An exact throw is needed to remove a piece from the board. A player must use the whole of his throw if possible. Any part of a throw that is unplayable is lost.

The winner is the player who is first to get all his pieces off the board.


Electing A Pope Game- Directions, Game Board, Title, Question Cards

*Playing pieces can be coins, colored buttons, game pieces from other games, fish rocks for the bottom of aquariums, craft foam cut into shapes, glass rocks for vases, etc. You can paint small objects such as rocks, small plastic tops or caps, etc. You can also buy pawns at game stores.

*You can also use a large circle hole puncher and make your own game pieces using card stock, craft foam, etc.



Friday, January 19, 2018

Follow Me (file folder game)



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.



Follow Me: See how well you know the disciples by playing this game.



Directions: Place your marker on START. Determine who goes first and play moves clockwise. The player to your left draws a card. On most of the cards are questions about the disciples. If you answer the question correctly you get to roll the die and move the number indicated on the die. If you answer the question incorrectly, you stay where you are. If the card says “Go Back 2” etc. you must follow the directions. If you land on the picture of a rooster, you lose your next turn. If you land on a space with a letter on it, the player must name a disciple whose name starts with that letter (Matthew 10:2-4). If the disciple has already been named earlier in the game, the player must identify another disciple starting with that letter. If the player is wrong or names a disciple that has already been specified, the player moves back to where they were. If all the disciples have been identified for that letter, then the list can be restarted. The first player to FINISH wins.


Follow Me Game- Directions, Game Board, Game Cards (100 question cards are posted)






Thursday, January 18, 2018

Disciples Cards




This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit.


Disciples Card Game- A fun way to review the names of the disciples by playing Memory or Go Fish


Wednesday, January 17, 2018

What did God make?






This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


What did God make?: Identify whether or not God made it as you work around the board. The first player to FINISH wins.



What did God make?: Place your markers on the "START” space. The players roll a die and follow the directions on the space they landed on. If the player lands on a picture, they must tell whether or not God made it. If they are correct, they stay where they are. If they are not correct, they go back to where they were. The first player to FINISH wins. Continue playing to find out who comes in second, third, fourth, etc. place.


What did God make? Game- Directions and Game Board



Friday, January 12, 2018

From Creation to Joseph Cards





This activity is free, however it can only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


From Creation to Joseph Cards: Use these cards for Memory, Go Fish, or sequencing.


From Creation to Joseph Cards- Print cards out on card stock. Make a few copies of the Action Cards. Cut out cards. Laminate or cover with clear contact paper to make them last. Use only the cards that reflect your student’s abilities. (Directions for Bible Timeline Card Game included.)



Wednesday, January 10, 2018

Catholic BLURT! Game



This game is free, however it is only to be used for classroom and personal use. It may not be published on any websites or other electronic media, or distributed in newsletters, bulletins, or any other form or sold for profit. Reproduction or retransmission of any materials, in whole or in part, in any manner, is not permitted. All graphics/images/clipart etc. used on all activities are not my own and are from various internet sources.


Catholic BLURT is based on the game Bible Blurt.




Catholic BLURT! For 3 Players or 4 Teams. Recommended for ages 8 and up.

A fun and exciting way to review the Bible and the Catholic faith. When the Reader gives the Definition, blurt out the word you think it defines. There’s no penalty for wrong answers. You can blurt as many times as you want until somebody gets the correct answer. If you’re the first one to blurt the correct answer, move your pawn the number of spaces rolled by the Reader. If there’s a tie, read another Definition. Only the players who tied can blurt. If you land on a square that’s already occupied by another pawn, there’s gonna be a Showdown! The two players on the square have a Definition read to them by another player. If you’re first to blurt the correct word, you win the Showdown and may remain on the square. If you’re not first, you have to go backward the amount of squares shown on the die. If you land on a square that matches the color of your pawn, this is your big chance to challenge another player and takeover his or her square! Place your pawn on the same square with the player you want to challenge. Play the same way as you would in a Showdown, except the winner remains on the lead square, and the loser has to go back to the square from which the challenger came. The first player or team to return to “Start,” after going all the way around the Game Board, is the . . . WINNER! You don’t have to land there by exact count.



Need:

Game Cards
Die
Game Board
4 Pawns (red, yellow, blue, and green)



Use the Game Cards or make up definitions yourself and play with your class. You can make it specific to what you have been learning and to the students in your class. Print Game Cards out on card stock. Cut out Game Cards. Laminate or cover with clear contact paper to make them last. Use only the cards that reflect your student’s abilities. There are 232 Game Cards for you to choose from. Note: Please take in consideration that I am just a Mom and I'm providing these clues to the best of my abilities. I tried to make them as accurate as possible, but I know I probably made a few mistakes and it was not intentional. (Questions taken from a Catholic Bible.)



Catholic BLURT! Game- Directions, Game Board, Title, Game Cards